Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year.[6] In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company.[7] EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site in 2001.[8] In 2009, EA acquired the London-based social gaming startup Playfish,[9] and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers.[10] In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled.[11]

EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division "into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale."[12]


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